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– No new savegame required - The BGA has been reverted to the original version and is once again purchased via land ownership (missions have been removed) - Small forest areas on some fields can now be purchased through the adjacent fields (Fields 7, 32 and 41) - Tipcoli has been added to the manure heap at the farm - Some trees along roads have been rotated - Snow can no longer accumulate inside the grain hall - Field borders have been adjusted (Fields 5, 26) *New* - Adjusted environment and color grading added Info! To let the AI helper drive, traffic must be turned off, as it can otherwise cause problems. All barbed wire fences can be sold in multiplayer thru Farm ID1.
No new save game is needed - Hotfix for game freezing during loading Info! To let the AI helper drive, traffic must be turned off, as it can otherwise cause problems. All barbed wire fences can be sold in multiplayer thru Farm ID1.
No new save game is needed - Various visual errors fixed (floating objects, incorrectly displayed objects, missing collisions, etc.) - Uneven surfaces fixed (streets, yards, etc.) - Adjusted AI traffic (cars and pedestrians) - Weighing station at the BGA can be sold - Collision at the grain hall adjusted - Field edges adjusted (Better work by helper or GPS) - Performance improvements - Adjustment of manure and lime purchases - Adjustment of lime price - Alfalfa will no longer be planted on the fields from the beginning, as there were issues with orders - Adjustment of the map edge (Collision) - Fog adjusted - Other minor adjustments (typos, help menu, etc.) *New* - Added depot to Landtechnik Stöwe (Thank you very much to T4xs) - Added clover/alfalfa silage to the biogas plant (Many thanks to T4xs) - The entire map can now be purchased. - New texture for chopped corn added - TMR adjusted Info! To let the AI helper drive, traffic must be turned off, as it can otherwise cause problems. All barbed wire fences can be sold in multiplayer thru Farm ID1.
Initial release.
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