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FutureTech Production

Crossplay
Created by: (KaiGo Modding) emproLoop
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FutureTech Production

The gold rush was just the beginning—now the future begins.
With FutureTech Production, your farm becomes an industrial hub for high-tech materials and electronic end products.
What started as a simple universal crusher has evolved into a modular production network with nine independent buildings.
Each production unit fulfills a specific role within a well-structured supply chain—from raw material extraction to refined components and finally to gaming hardware.

The journey begins with the Universal Crusher, which transforms stone and wood into valuable base materials.
Thanks to advanced processing techniques, stones are crushed multiple times, reducing consumption and producing fine sand ready for further processing.
Additionally, the crusher processes wood into woodchips—ideal for anyone needing organic material or looking to sell woodchips.

With placeable extraction units for sand, iron ore, and coal, you’ll have a steady supply of raw materials for your factories.
The Iron Furnace refines iron ore into metal and further into refined metal, which is then used in the Tool Forge to produce hammers, shovels, and spades.

In parallel, the Silicon & Ore Processing facility extracts silicon, gold, and copper from quartz sand and ores.
Silicon is then processed into semiconductors—an essential component for the GamingTech factory, where gaming PCs and graphics cards are assembled.

The final stage is the NextGen Hardware Plant, where copper, gold, semiconductors, bioplastic, and refined metal are used to manufacture circuit boards and case parts—the core components of your high-tech products.

The mod also includes a freely placeable selling station where all end products can be sold directly.

Universal Crusher
Category: Factory
Price: $75,000
Monthly Maintenance: $200
Production Inputs: Stone, Sand, Wood, and Water

Lime Production: 5 cycles/hour – Stone 50 / Water 30 → Lime 30 / Gravel 10 / Sand 10 – Cost: $15/hour
Iron Ore Production: 5 cycles/hour – Stone 50 / Water 30 → Ironore 5 / Stone 20 / Gravel 20 / Sand 5 – Cost: $15/hour
Ore Production: 5 cycles/hour – Stone 50 / Water 30 → Gravel 10 / Goldore 1 / Copperore 4 / Stone 25 / Sand 3 – Cost: $15/hour
Sandbag Filling: 7 cycles/hour – Sand 50 → Industrial Sand 30 / Play Sand 15 / Quartz Sand 5 – Cost: $10/hour
Woodchip Production: 20 cycles/hour – Wood 500 → Woodchips 490 – Cost: $5/hour

Silicon & Ore Processing
Category: Factory
Price: $100,000
Monthly Maintenance: $300
Production Inputs: Goldore, Copperore, and Quartzsand

Silicon Production: 2 cycles/hour – Quartzsand 100 → Silicon 20 – Cost: $25/hour
Gold Production: 2 cycles/hour – Goldore 1000 → Gold 1 – Cost: $35/hour
Copper Production: 2 cycles/hour – Copperore 100 → Copper 20 – Cost: $30/hour

Sand Quarry
Category: Extraction Unit
Price: $99,000
Monthly Maintenance: $200
Production Inputs: None

Output Rate: 2,000 liters of sand per hour

Ironore Quarry
Category: Extraction Unit
Price: $99,000
Monthly Maintenance: $200
Production Inputs: None

Output Rate: 2,000 liters of iron ore per hour

Coal Quarry
Category: Extraction Unit
Price: $99,000
Monthly Maintenance: $200
Production Inputs: None

Output Rate: 2,000 liters of coal per hour

Ironfurnace
Category: Factory
Price: $180,000
Monthly Maintenance: $150
Production Inputs: Iron Ore and Coal

Metal Production: 1 cycle/hour – Ironore 100 → Metal 30 – Cost: $5/hour
Refined Metal Production: 1 cycle/hour – Ironore 150 / Coal 50 → Refined Metal 120 – Cost: $10/hour

SmithTool
Category: Factory
Price: $180,000
Monthly Maintenance: $200
Production Inputs: Refined Metal and Wood

Hammer Production: 30 cycles/hour – Refined Metal 8 / Wood 6 → 2 Hammers – Cost: $15/hour
Shovel Production: 30 cycles/hour – Refined Metal 7 / Wood 6 → 2 Shovels – Cost: $15/hour
Spade Production: 30 cycles/hour – Refined Metal 7 / Wood 4 → 2 Spades – Cost: $15/hour

Semiconductor Factory
Category: Factory
Price: $150,000
Monthly Maintenance: $250
Production Inputs: Silicon

Semiconductor Production: 4 cycles/hour – Silicon 100 → Semiconductors 60 – Cost: $150/hour

GamingTechnologies
Category: Factory
Price: $110,000
Monthly Maintenance: $200
Production Inputs: Circuitboards and Caseparts

Gaming PC Production: 2 cycles/hour – Circuitboards 200 / Caseparts 200 / Bioplastic 100 → 1 Gaming PCs – Cost: $250/hour
Graphics Card Production: 3 cycles/hour – Circuitboards 200 / Caseparts 120 → 1 Graphics Cards – Cost: $200/hour

NextGenHardware Plant
Category: Factory
Price: $130,000
Monthly Maintenance: $350
Production Inputs: Copper, Gold, Semiconductors, Bioplastic, and Refined Metal

Circuitboard Production: 3 cycles/hour – Copper 80 / Gold 0.001 / Semiconductors 40 / Bioplastic 20 → 50 Circuitboards – Cost: $15/hour
Caseparts Production: 3 cycles/hour – Bioplastic 50 / Refined Metal 25 → 40 Caseparts – Cost: $8/hour

Sellingstation
Category: Selling Point
Price: $25,000
Monthly Maintenance: $50
Production Inputs: None
Freely placeable — sell all products directly.

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Mod Information

Game: Farming Simulator 25
Brand: Lizard
Categories:
Placeable > Production Sites
Contributors:
Added: Oct 15, 2025
Last Updated: Dec 15, 2025
Latest Version: 2.0.0.2
Crossplay: Yes

Version History

Version 2.0.0.2

Dec 15, 2025

- Added missing StorItem translation 'l10n' for CasepartsPallet and circuitboardpalettes. - Added a pallet for coal, that fix the bug along with the Highland DLC - Increased production storage capacity - Removed stone recycling, as production was experiencing issues at 100% capacity - Increased cycles per hour

Version 2.0.0.1

Oct 21, 2025

- SmithTool KG infotrigger enlarged - sandpallets collision corrected -> compatibility with "Universal Autoload" established - Universal crusher now also accepts pallets with sand and stones

Version 2.0.0.0

Oct 15, 2025

– Renamed mod from "Universal Crusher" to "FutureTech Production" – Expanded to 9 independent production buildings – Added new extraction units for sand, iron ore, and coal – Introduced new production chains for silicon, gold, copper, metal, tools, semiconductors, and gaming hardware – Added new end products: GamingPCs, graphicscards, tools, circuitboards, and caseparts - Balancing

Version 1.0.0.1

Sep 15, 2025

– Reduced pallet fill volume to approx. 1 ton – Corrected quartzsand consumption for silicon production

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