Screenshot 1
Screenshot 2
Screenshot 3
Screenshot 4
Screenshot 5
Screenshot 6
Screenshot 1
Screenshot 2
Screenshot 3
Screenshot 4
Screenshot 5
Screenshot 6
- Minor bugs fixed - Textures edited and visual adjustments made - Clover/Alfalfa swather effects and load factors adjusted - Manure/solid material textures adjusted - Animals from the Highlands Fishing DLC are now available on the map with the DLC - Chopping material for clover/alfalfa can now be removed with shovels, etc. - Soybean harvest quantity fixed - Pig loading trigger adjusted at Gmeinbauer
- Minor bugs fixed - Map version with built-in bale storage - Fixed bunker silos at Gmeinbauer (only on new save games) - Multipack D14 error with packed bales fixed and extra Multipack D14 bale wagon installed - Apple juice and a small juice press added for placement - Apple tree production quantity adjusted - Prices adjusted for clean potatoes - Chopped material (also for alfalfa/clover) weight adjusted, as well as adjustments in the fillTypes XML - Clover and alfalfa visual adjustments, as well as yield adjustments - Grass texture adjustments and ground texture adjustments - Some HUD images edited - A few translations adjusted - Gate collisions at the Birkach grain mill adjusted - Farmland at the can factory is no longer purchased automatically; there are no gameplay issues for those already purchased - Some triggers at Gmeinbauer adjusted; cow barn doors now open properly - extra manure heap built at Gmeinbauer's pigsty - Silage trigger at the livestock dealer adjusted - General texture adjustments - Background edited - Tree limit increased to the maximum of 30,000 (map has over 32,000 trees) - More trees can be placed - Under Decoration/Miscellaneous, there are now decorative trees without a tree limit - More paintable foliage and ground textures added - The manure heaps at Schamirdahof and Bruckner are now sellable
- Console Release - BGA 1.5MW quantities fixed and collisions resolved - Minor bugs fixed - Hay dryers can now also accept dried hay - Clover and Alfalfa have been harvested and are now growing back - Textures improved - Lods of some trees adjusted - Ramp at Schamirda Farm fixed - Straw decoration improved - Triticale, rye, winterwheat and winterbarley are built into the grain mills - Sound adjustments - Animal dealer salepoints fixed - Background edited - Fixed grain silo fill trigger at Schamirdahof Have fun and success in Geistal
Initial release.
It looks like you're using an ad blocker. Farm Sim UK is a free community site — ads help us keep the lights on and continue bringing you the latest Farming Simulator mods and content.
We keep our ads minimal and non-intrusive. If you're able to whitelist farmsimuk.com in your ad blocker, we'd really appreciate the support! 🚜
We use cookies to keep you logged in, remember your preferences, and understand how people use Farm Sim UK through Google Analytics. You can accept all cookies, reject non-essential ones, or choose exactly which types to allow. Read our Cookie Policy and Privacy Policy to learn more.
Strictly necessary
Session management, security (CSRF), and your cookie preference. Cannot be disabled.
Analytics (Google Analytics)
Helps us understand which pages are popular and how visitors navigate the site. No personal data is sold.